Who am I? Someone with a passion in what she does, most likely like you dear reader. I'm currently in the last year of my Ph.D. and I'm more motivated than ever. I have undertaken this path mostly out of curiosity: I wanted to understand whethere it was possible to make a living out of a passion. It turned out that, actually, it is even better than I thought it to be. It is incredibly challenging and, most of the time, it feels like it's impossible to make it through. However, that's part of its beauty, isn't it? Who doesn't like a job that continuously tests you. The best part is that it gives you the chance to entertain with people that are creative, that have a strong opinion and that enjoy sharing their knowledge. In few words, best choice ever! If you're interested, have a look at my list of publications and at my projects :)
Enrica Loria (BSc and MSc in Computer Science from University of Salerno, Italy) is a Grad Student, enrolled at the 3rd year of her PhD. She approached game development the first time during her Bachelor thesis. She continued in her Master thesis, developed during a 6-month visiting period at the University of Skovde (Sweden). Currently, the main topic of her PhD is Adaptive Gamification, and her projects aims at producing a framework to extract and model players' behaviors to procedurally generate personalized game content. Her research interests include data analysis, social network analysis, games research, gamification strategies, HCI, and AI. The projects page provides further details, as the list of publications.
Games User Research
Social Network Analysis
Procedural Content Generation
Lines Of Code