If we knew what it was we were doing, it would not be called research, would it?
Conference Papers
Loria, E., Pirker, J., & Nacke, L. (2021). The Quirks of Being a Wallflower: Towards Defining Lurkers and Loners in Games Through A Systematic Literature Review. In Proceedings of the Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems. ACM. In Press.
(Preprint)
Loria, E., J. Rivera-Villicana, & Marconi, A. (2021). Do They Play as Intended? -- Comparing Aggregated
and Temporal Behavioral Analysis in a Persuasive Gamified System. In Proceedings of the 54th Hawaii International
Conference on System Sciences.
(Paper)
Bucchiarone, A., Bencomo, N., Loria, E., Marconi, A., & Cicchetti, A. (2020). Run-time and Collective
Adaptation of Gameful Systems. In 2020 IEEE International Conference on Autonomic Computing and Self-Organizing
Systems Companion (ACSOS-C) (pp. 145-146). IEEE.
(Paper)
Loria, E., Pirker, J., Drachen, A., & Marconi, A (2020, August). Do Influencers Influence? - Analyzing Players' Activity in an Online Multiplayer Game. In 2020 IEEE Conference on Games (CoG). IEEE.
(Paper,
BlogPost,
Video Teaser)
Loria, E. & Marconi, A. (2020). Reading Between the Lines -- Towards an Algorithm Exploiting In-game Behaviors to Learn Preferences in Gameful Systems. In Proceedings of the 15th International Conference on the Foundations of Digital Games (FDG 20).
ACM, New York, NY, USA.
(
Paper,
Video Teaser). Exceptional Paper Award.
Loria, E. (2019, October). A Framework to Infer Player Experience and Inform Customized Content Generation in Gameful Systems. In Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (pp. 21-28).
(Paper)
Loria, E., & Marconi, A. (2018, October). Player Types and Player Behaviors: Analyzing Correlations in an On-the-field Gamified System. In Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts
(pp. 531-538). ACM.
(Paper)
Workshop Papers
Loria, E., Paissan, F., &: Marconi, A. (2019). Exploiting General-Purpose In-Game Behaviours to Predict Players Churn in Gameful Systems. Proceedings of The First Game Analytics, WorkshopCEUR Workshop. In Press.
(Paper). In Press.
Loria, E., &: Marconi, A. (2019). A Data-Driven Approach to Deduce Players’ Preferences from In-Game Interactions in Gameful Systems. Proceedings of The First Game Analytics, WorkshopCEUR Workshop. In Press.
(Paper). In Press.
Journals
R. Kazhamiakin, E. Loria, A. Marconi, & M. Scanagatta (2021). A Gamification Platform to Analyze and Influence Citizens' Daily Transportation Choices. IEEE Transactions on Intelligent Transportation Systems, pp. 1-15. IEEE.
(Paper)
Ferron, M., Loria, E., Marconi, A., & Massa, P. (2019). Play&Go, an Urban Game Promoting Behaviour Change for Sustainable Mobility. Interaction Design and Architecture(s) Journal – IxD&A, N.40, pp. 24 – 45.
(Paper)
Book Chapters
Marconi, A., & Loria, E. (2020). Sustainable Mobility in Smart Cities: The Key Role of Gamified Motivational Systems for Citizens' Engagement and Behavior Change. In Implications of Mobility as a Service (MaaS) in Urban and Rural Environments: Emerging
Research and Opportunities (pp. 211-246). Hershey, PA: IGI Global.
(Link)(Preprint)